How a Tower Rush session runs on this scaffold
Three local runs, three control schemes. Skim the card that matches the verb you want.
Beam Hop
- Open the play page — the game loads in this tab.
- Controls: Mouse / touch / A-D / arrows — jump is automatic on beam contact.
- Core loop: Doodle-jump up vanishing beams and spring winches; grab bolts for points, risk high leaps across gaps as floors rise and tools fall.
- Typical session: 20–90 seconds. Survive the first mercy window, then read pressure events.
- When the run ends, reopen or jump to the next Tower Rush card on the ranking.
Crane Lean
- Open the play page — the game loads in this tab.
- Controls: Tap / Space / click to drop — the crane swings on its own.
- Core loop: Release swinging crane blocks onto a leaning tower; compensate tilt with placement, risk overhang for PERFECT scores; wind and night escalate the sway.
- Typical session: 20–50 seconds. Survive the first mercy window, then read pressure events.
- When the run ends, reopen or jump to the next Tower Rush card on the ranking.
Sky Fit
- Open the play page — the game loads in this tab.
- Controls: Arrows / A-D / swipe to shift; Space / tap to rotate; down to soft-drop.
- Core loop: Guide falling floor sections into place to close complete stories; gaps accumulate and tilt the tower until it topples.
- Typical session: 25–60+ seconds. Survive the first mercy window, then read pressure events.
- When the run ends, reopen or jump to the next Tower Rush card on the ranking.