How a Tower Rush session runs on this scaffold

Three local runs, three control schemes. Skim the card that matches the verb you want.

Beam Hop

  1. Open the play page — the game loads in this tab.
  2. Controls: Mouse / touch / A-D / arrows — jump is automatic on beam contact.
  3. Core loop: Doodle-jump up vanishing beams and spring winches; grab bolts for points, risk high leaps across gaps as floors rise and tools fall.
  4. Typical session: 20–90 seconds. Survive the first mercy window, then read pressure events.
  5. When the run ends, reopen or jump to the next Tower Rush card on the ranking.

Crane Lean

  1. Open the play page — the game loads in this tab.
  2. Controls: Tap / Space / click to drop — the crane swings on its own.
  3. Core loop: Release swinging crane blocks onto a leaning tower; compensate tilt with placement, risk overhang for PERFECT scores; wind and night escalate the sway.
  4. Typical session: 20–50 seconds. Survive the first mercy window, then read pressure events.
  5. When the run ends, reopen or jump to the next Tower Rush card on the ranking.

Sky Fit

  1. Open the play page — the game loads in this tab.
  2. Controls: Arrows / A-D / swipe to shift; Space / tap to rotate; down to soft-drop.
  3. Core loop: Guide falling floor sections into place to close complete stories; gaps accumulate and tilt the tower until it topples.
  4. Typical session: 25–60+ seconds. Survive the first mercy window, then read pressure events.
  5. When the run ends, reopen or jump to the next Tower Rush card on the ranking.