Home / Reviews / Tower Rush / Beam Hop
Beam Hop: Tower Rush beams that vanish under your boots
Catnip Games
Arcade · Vertical runner · 20–90 seconds · local HTML5 · checked 29 September 2026
What this Tower Rush climb is
Beam Hop is a vertical runner set on a rising site. You steer a hard-hat builder left and right while jumps fire automatically on beam contact. Bolts pay, springs throw you higher, and tools fall from unfinished floors. It is the number-one card on this scaffold because the hook lands in five seconds.
How the core loop plays
Doodle-jump up vanishing beams and spring winches; grab bolts for points, risk high leaps across gaps as floors rise and tools fall. Wind gusts shove the camera lane, night shifts double bolt value for a stretch, and a wrecking sweep forces a sudden height change. Mercy lasts about fourteen seconds before tools get mean.
Who it suits
Anyone who wants a Tower Rush session about reading floors ahead, not placing blocks. If you like near-miss scoring and short climbs that end when you drop below the camera, this is the run I reopen first.
What it is not
It is not a pendulum stacker, not a tetris floor sealer, and not a store listing with ratings I can quote. There is no public install counter for this local build — I did not invent one. It also is not an endless chill sandbox; the climb ends hard.